How do I make the Merchant NPC happy in Terraria?
To make the Merchant NPC happy in Terraria, you need to understand the NPC happiness system, which was introduced in the 1.4 update. This system affects how NPCs feel based on their environment, neighbors, and biome preferences. A happy NPC will offer discounts on their items and, in some cases, sell unique items. For the Merchant, his happiness is influenced by the biome he lives in and the NPCs he is near. HereÔÇÖs a detailed guide on how to maximize his happiness.
First, letÔÇÖs talk about the mechanics. The Merchant prefers the Forest biome, which is the default biome where you start the game. If you place him in any other biome, his happiness will decrease. Additionally, he likes to live near the Nurse and the Golfer. If he is near NPCs he dislikes, such as the Tax Collector or the Arms Dealer, his happiness will drop. The Merchant also dislikes being overcrowded, so avoid placing too many NPCs in a small area. Ideally, you should have no more than three NPCs in a single housing area to keep everyone happy.
To start, you need to create a suitable house for the Merchant in the Forest biome. Build a simple house using wood, walls, a table, a chair, and a light source. Make sure the house is valid by checking the housing menu. Once the house is ready, assign the Merchant to it. Next, place the Nurse and the Golfer in nearby houses. These NPCs should be within 25 tiles of the MerchantÔÇÖs house to count as neighbors. If you donÔÇÖt have the Golfer yet, you can find him in the Underground Desert biome. He will spawn as a bound NPC, and you can rescue him by talking to him.
One important tip is to avoid placing the Merchant in biomes like the Desert, Snow, or Corruption/Crimson, as these will make him unhappy. Also, avoid placing him near NPCs he dislikes, as mentioned earlier. If youÔÇÖre struggling to find space in the Forest biome, consider creating an artificial Forest biome by planting enough Forest-specific trees and grass. This can be done by using Acorns to plant trees and Grass Seeds to spread grass blocks.
A common mistake is overcrowding the housing area. Many players try to build large apartment-style buildings to house all NPCs, but this often leads to unhappiness. Instead, spread out your NPCs into smaller groups in different biomes. For example, you can have the Merchant, Nurse, and Golfer in the Forest, while other NPCs like the Arms Dealer and Demolitionist can be placed in the Underground or Desert biomes.
Advanced techniques include using pylons to create a fast travel network. When NPCs are happy, they will sell pylons, which allow you to teleport between biomes. To get the Forest Pylon, ensure the Merchant, Nurse, and Golfer are happy in the Forest biome. Once they are, the Merchant will sell the Forest Pylon, making it easier to travel around your world.
Resource requirements for this setup are minimal. You mainly need wood, stone, and basic furniture items like tables, chairs, and torches. If youÔÇÖre creating an artificial Forest biome, youÔÇÖll need Acorns and Grass Seeds, which are easy to obtain. For the houses, you can use any type of wood, but regular wood is the easiest to gather early in the game.
In terms of class and equipment considerations, there are no specific requirements for making the Merchant happy. However, having a good pickaxe or axe can help you gather resources faster when building houses or creating biomes. If youÔÇÖre playing as a melee class, you might want to focus on getting a strong sword or spear to defend against enemies while you work on your housing projects.
A specific example scenario would be starting a new world and focusing on building a small Forest village. First, gather wood and stone to build three houses in the Forest biome. Assign the Merchant, Nurse, and Golfer to these houses. Make sure the houses are close enough to each other but not too crowded. Once they are settled, check their happiness levels by talking to them. If they are happy, the Merchant will offer discounts and sell the Forest Pylon. This setup not only makes the Merchant happy but also creates a convenient fast travel point for your world.
In summary, making the Merchant happy in Terraria involves placing him in the Forest biome with the Nurse and Golfer as neighbors. Avoid overcrowding and placing him in undesirable biomes or near NPCs he dislikes. Use pylons to optimize travel and spread out your NPCs to maintain happiness. With these strategies, you can ensure the Merchant is happy, leading to cheaper prices and access to unique items.
First, letÔÇÖs talk about the mechanics. The Merchant prefers the Forest biome, which is the default biome where you start the game. If you place him in any other biome, his happiness will decrease. Additionally, he likes to live near the Nurse and the Golfer. If he is near NPCs he dislikes, such as the Tax Collector or the Arms Dealer, his happiness will drop. The Merchant also dislikes being overcrowded, so avoid placing too many NPCs in a small area. Ideally, you should have no more than three NPCs in a single housing area to keep everyone happy.
To start, you need to create a suitable house for the Merchant in the Forest biome. Build a simple house using wood, walls, a table, a chair, and a light source. Make sure the house is valid by checking the housing menu. Once the house is ready, assign the Merchant to it. Next, place the Nurse and the Golfer in nearby houses. These NPCs should be within 25 tiles of the MerchantÔÇÖs house to count as neighbors. If you donÔÇÖt have the Golfer yet, you can find him in the Underground Desert biome. He will spawn as a bound NPC, and you can rescue him by talking to him.
One important tip is to avoid placing the Merchant in biomes like the Desert, Snow, or Corruption/Crimson, as these will make him unhappy. Also, avoid placing him near NPCs he dislikes, as mentioned earlier. If youÔÇÖre struggling to find space in the Forest biome, consider creating an artificial Forest biome by planting enough Forest-specific trees and grass. This can be done by using Acorns to plant trees and Grass Seeds to spread grass blocks.
A common mistake is overcrowding the housing area. Many players try to build large apartment-style buildings to house all NPCs, but this often leads to unhappiness. Instead, spread out your NPCs into smaller groups in different biomes. For example, you can have the Merchant, Nurse, and Golfer in the Forest, while other NPCs like the Arms Dealer and Demolitionist can be placed in the Underground or Desert biomes.
Advanced techniques include using pylons to create a fast travel network. When NPCs are happy, they will sell pylons, which allow you to teleport between biomes. To get the Forest Pylon, ensure the Merchant, Nurse, and Golfer are happy in the Forest biome. Once they are, the Merchant will sell the Forest Pylon, making it easier to travel around your world.
Resource requirements for this setup are minimal. You mainly need wood, stone, and basic furniture items like tables, chairs, and torches. If youÔÇÖre creating an artificial Forest biome, youÔÇÖll need Acorns and Grass Seeds, which are easy to obtain. For the houses, you can use any type of wood, but regular wood is the easiest to gather early in the game.
In terms of class and equipment considerations, there are no specific requirements for making the Merchant happy. However, having a good pickaxe or axe can help you gather resources faster when building houses or creating biomes. If youÔÇÖre playing as a melee class, you might want to focus on getting a strong sword or spear to defend against enemies while you work on your housing projects.
A specific example scenario would be starting a new world and focusing on building a small Forest village. First, gather wood and stone to build three houses in the Forest biome. Assign the Merchant, Nurse, and Golfer to these houses. Make sure the houses are close enough to each other but not too crowded. Once they are settled, check their happiness levels by talking to them. If they are happy, the Merchant will offer discounts and sell the Forest Pylon. This setup not only makes the Merchant happy but also creates a convenient fast travel point for your world.
In summary, making the Merchant happy in Terraria involves placing him in the Forest biome with the Nurse and Golfer as neighbors. Avoid overcrowding and placing him in undesirable biomes or near NPCs he dislikes. Use pylons to optimize travel and spread out your NPCs to maintain happiness. With these strategies, you can ensure the Merchant is happy, leading to cheaper prices and access to unique items.