What are the consequences of letting the hag live and take Mayrina's child in Act 1 of Baldur's Gate 3?

In Baldur's Gate 3, the encounter with Auntie Ethel, the hag, in Act 1 presents players with a significant moral dilemma. The choice to let the hag live and take Mayrina's child has several consequences that ripple through the story and affect the characters involved. Here is a detailed breakdown of the mechanics, strategies, and outcomes related to this decision.

When you first encounter Auntie Ethel in the Sunlit Wetlands, she appears as a seemingly harmless old woman. However, as you progress through her questline, you discover her true nature as a hag. The pivotal moment comes when you confront her in her lair, the Riverside Teahouse. During this confrontation, you have the option to fight her or negotiate. If you choose to negotiate, you can strike a deal where she lets Mayrina go but takes her unborn child in exchange. This decision has several immediate and long-term consequences.

First, letting the hag live means she will continue to operate in the world, potentially causing more harm. Hags are known in Dungeons & Dragons lore for their malevolent nature and their ability to manipulate and corrupt. By allowing her to take Mayrina's child, you are essentially enabling her to continue her dark practices. This choice can have moral implications for your character, especially if you are playing a good-aligned character who values justice and protecting the innocent.

From a gameplay perspective, letting the hag live can provide some short-term benefits. She offers you a reward, which can include powerful items or information that might aid you in your journey. However, these benefits come at the cost of Mayrina's child, who will be raised by the hag and likely turned into a hag herself. This can weigh heavily on your conscience and affect your relationships with other characters, particularly those who value compassion and righteousness.

To achieve this outcome, you need to navigate the dialogue options carefully. When you confront Auntie Ethel in her lair, choose dialogue options that indicate you are willing to negotiate rather than fight. She will propose the deal where she releases Mayrina but takes the child. Agreeing to this deal will end the confrontation peacefully, and you will receive your reward. However, Mayrina will be distraught and may express her anger and sorrow, which can affect your interactions with her later in the game.

One important tip is to consider your character's alignment and the role-playing implications of this choice. If you are playing a character who prioritizes the greater good or has a personal vendetta against hags, letting her live might not align with your character's values. On the other hand, if your character is more pragmatic or self-serving, the rewards might outweigh the moral cost.

A common mistake to avoid is underestimating the hag's cunning. Even if you agree to her deal, she might try to deceive you or twist the terms to her advantage. Always be cautious and read the dialogue options carefully to ensure you understand the full implications of your choices.

Advanced techniques involve using your character's skills and abilities to influence the outcome. For example, if you have a character with high Charisma and proficiency in Persuasion or Deception, you might be able to negotiate a better deal or even trick the hag into releasing Mayrina without giving up the child. However, this requires careful planning and a deep understanding of the game's mechanics.

In terms of D&D rules, hags are powerful fey creatures with a variety of magical abilities. They are known for their ability to shape-shift, cast spells, and manipulate others. Understanding these abilities can help you anticipate her actions and plan your strategy accordingly. For example, knowing that hags can use illusions to deceive you might prompt you to use abilities like Detect Magic or True Sight to see through her tricks.

Specific examples and scenarios include the potential for future encounters with the hag. If you let her live, she might reappear later in the game, either as an ally or an enemy, depending on your choices. This adds a layer of complexity to the story and provides opportunities for further role-playing and decision-making.

In conclusion, the choice to let the hag live and take Mayrina's child in Act 1 of Baldur's Gate 3 is a morally complex decision with significant consequences. It requires careful consideration of your character's values, the potential rewards, and the long-term impact on the story. By understanding the mechanics, using strategic dialogue options, and considering the role-playing implications, you can navigate this challenging situation and shape the narrative in a way that aligns with your character's journey.