What are the consequences of siding with the Goblins in Act 1 of Baldur's Gate 3?
Siding with the Goblins in Act 1 of Baldur's Gate 3 is a significant decision that can drastically alter the course of the game. This choice is presented when you reach the Goblin Camp, located in the Shattered Sanctum. The Goblins are led by three leaders: Priestess Gut, Dror Ragzlin, and Minthara. Each of these leaders has their own motivations and methods, but they all share a common goal of serving the Absolute, a mysterious and powerful force. By choosing to side with the Goblins, you align yourself with their cause, which has far-reaching consequences for the story, your companions, and the world around you.
To side with the Goblins, you must first gain their trust. This can be done by completing certain tasks or by using your charisma and deception skills to convince them of your loyalty. One of the first steps is to speak with Priestess Gut, who will offer to help you with the tadpole in your head. She will ask you to drink a potion, which will knock you unconscious. If you agree, you will wake up in a cell, and she will attempt to interrogate you. You can either resist her interrogation or play along, but either way, you will need to find a way to escape or convince her of your loyalty.
Next, you will need to speak with Dror Ragzlin, the hobgoblin leader. He is investigating the death of a True Soul, and he will ask for your help in interrogating a dead mind flayer. You can assist him by using your tadpole powers to communicate with the mind flayer, which will further solidify your standing with the Goblins. Finally, you will need to speak with Minthara, the drow leader. She is planning an attack on the Druid Grove, and she will ask for your help in this endeavor. If you agree to help her, you will be tasked with infiltrating the Grove and opening the gates for the Goblin army.
Siding with the Goblins has several immediate consequences. First, your companions will react strongly to this decision. Characters like Wyll and Karlach, who have strong moral convictions, will likely leave your party or even turn against you. Gale and Shadowheart may also express their disapproval, but they are more likely to stay if you can convince them of the necessity of your actions. Astarion, on the other hand, may be more ambivalent or even supportive, depending on your previous interactions with him.
The attack on the Druid Grove will result in the deaths of many innocent people, including the tiefling refugees and the druids. This will have a significant impact on the world, as the tieflings are a recurring group throughout the game, and their survival or demise can affect future quests and interactions. Additionally, the destruction of the Grove will close off certain storylines and opportunities, such as the chance to recruit Halsin, the druid leader, as a companion.
One important tip to consider is that siding with the Goblins can make the game more challenging in some ways. The Goblins are not the most reliable allies, and their chaotic nature can lead to unpredictable situations. You may find yourself in combat with them if you make a wrong move or if they perceive you as a threat. Additionally, the loss of certain companions and allies can make future battles more difficult, as you will have fewer resources and support.
A common mistake to avoid is underestimating the moral and strategic implications of this decision. While siding with the Goblins can provide short-term benefits, such as access to their resources and support, it can also lead to long-term consequences that may not be immediately apparent. For example, the destruction of the Druid Grove can lead to a more hostile world, with fewer allies and more enemies. It is important to weigh these factors carefully before making your decision.
Advanced techniques for siding with the Goblins include using your charisma and deception skills to manipulate them into doing your bidding. For example, you can convince Minthara to attack the Grove without revealing your true intentions, allowing you to maintain some level of control over the situation. Additionally, you can use your tadpole powers to influence the Goblins and gain their trust, which can open up new dialogue options and opportunities.
In terms of D&D rules and mechanics, siding with the Goblins involves a lot of role-playing and decision-making. The game uses a system of checks and balances to determine the outcome of your actions, with skills like Persuasion, Deception, and Intimidation playing a key role. Your character's alignment and background can also influence how the Goblins perceive you and how your companions react to your decisions.
Specific examples of scenarios that can arise from siding with the Goblins include the potential for betrayal and infighting within the Goblin Camp. For instance, if you fail to gain the trust of all three leaders, they may turn on each other or on you, leading to a chaotic and dangerous situation. Additionally, the attack on the Druid Grove can lead to unexpected consequences, such as the emergence of new enemies or the loss of valuable allies.
In conclusion, siding with the Goblins in Act 1 of Baldur's Gate 3 is a complex and morally ambiguous decision that can have far-reaching consequences. It requires careful consideration of the potential benefits and drawbacks, as well as a willingness to navigate the unpredictable and often treacherous world of the Goblins. By understanding the mechanics involved, making strategic choices, and being aware of the potential pitfalls, you can successfully align yourself with the Goblins and shape the story in a unique and impactful way.
To side with the Goblins, you must first gain their trust. This can be done by completing certain tasks or by using your charisma and deception skills to convince them of your loyalty. One of the first steps is to speak with Priestess Gut, who will offer to help you with the tadpole in your head. She will ask you to drink a potion, which will knock you unconscious. If you agree, you will wake up in a cell, and she will attempt to interrogate you. You can either resist her interrogation or play along, but either way, you will need to find a way to escape or convince her of your loyalty.
Next, you will need to speak with Dror Ragzlin, the hobgoblin leader. He is investigating the death of a True Soul, and he will ask for your help in interrogating a dead mind flayer. You can assist him by using your tadpole powers to communicate with the mind flayer, which will further solidify your standing with the Goblins. Finally, you will need to speak with Minthara, the drow leader. She is planning an attack on the Druid Grove, and she will ask for your help in this endeavor. If you agree to help her, you will be tasked with infiltrating the Grove and opening the gates for the Goblin army.
Siding with the Goblins has several immediate consequences. First, your companions will react strongly to this decision. Characters like Wyll and Karlach, who have strong moral convictions, will likely leave your party or even turn against you. Gale and Shadowheart may also express their disapproval, but they are more likely to stay if you can convince them of the necessity of your actions. Astarion, on the other hand, may be more ambivalent or even supportive, depending on your previous interactions with him.
The attack on the Druid Grove will result in the deaths of many innocent people, including the tiefling refugees and the druids. This will have a significant impact on the world, as the tieflings are a recurring group throughout the game, and their survival or demise can affect future quests and interactions. Additionally, the destruction of the Grove will close off certain storylines and opportunities, such as the chance to recruit Halsin, the druid leader, as a companion.
One important tip to consider is that siding with the Goblins can make the game more challenging in some ways. The Goblins are not the most reliable allies, and their chaotic nature can lead to unpredictable situations. You may find yourself in combat with them if you make a wrong move or if they perceive you as a threat. Additionally, the loss of certain companions and allies can make future battles more difficult, as you will have fewer resources and support.
A common mistake to avoid is underestimating the moral and strategic implications of this decision. While siding with the Goblins can provide short-term benefits, such as access to their resources and support, it can also lead to long-term consequences that may not be immediately apparent. For example, the destruction of the Druid Grove can lead to a more hostile world, with fewer allies and more enemies. It is important to weigh these factors carefully before making your decision.
Advanced techniques for siding with the Goblins include using your charisma and deception skills to manipulate them into doing your bidding. For example, you can convince Minthara to attack the Grove without revealing your true intentions, allowing you to maintain some level of control over the situation. Additionally, you can use your tadpole powers to influence the Goblins and gain their trust, which can open up new dialogue options and opportunities.
In terms of D&D rules and mechanics, siding with the Goblins involves a lot of role-playing and decision-making. The game uses a system of checks and balances to determine the outcome of your actions, with skills like Persuasion, Deception, and Intimidation playing a key role. Your character's alignment and background can also influence how the Goblins perceive you and how your companions react to your decisions.
Specific examples of scenarios that can arise from siding with the Goblins include the potential for betrayal and infighting within the Goblin Camp. For instance, if you fail to gain the trust of all three leaders, they may turn on each other or on you, leading to a chaotic and dangerous situation. Additionally, the attack on the Druid Grove can lead to unexpected consequences, such as the emergence of new enemies or the loss of valuable allies.
In conclusion, siding with the Goblins in Act 1 of Baldur's Gate 3 is a complex and morally ambiguous decision that can have far-reaching consequences. It requires careful consideration of the potential benefits and drawbacks, as well as a willingness to navigate the unpredictable and often treacherous world of the Goblins. By understanding the mechanics involved, making strategic choices, and being aware of the potential pitfalls, you can successfully align yourself with the Goblins and shape the story in a unique and impactful way.